Warenkorb
Kostenloser Versand
Unsere Operationen sind klimaneutral

Technical Animation in Video Games Matthew Lake

Technical Animation in Video Games von Matthew Lake

Technical Animation in Video Games Matthew Lake


€14.99
Zustand - Wie Neu
Nicht auf Lager

Zusammenfassung

This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes.

Technical Animation in Video Games Zusammenfassung

Technical Animation in Video Games Matthew Lake

* The first dedicated educational resource on technical animation for video games.

* Contains contemporary technical animation information covering the latest next generation pipelines, software, and processes in an ever-evolving industry.

* An accessible technical animation resource with easy-to-understand principles and educational use cases on how to combine the principles and tools taught in the book.

Über Matthew Lake

Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decade working on content creation, and after finding a love for interactive storytelling Matthew pursued a career in video games development. After acquiring a Bachelor of arts degree in computer games animation, Matthew went on to work on the multiplayer game Destruction AllStars, a PlayStation 5 exclusive launch title, and most recently worked as the lead technical animator on Fort Solis, a single player narrative game also for the PlayStation 5.

Inhaltsverzeichnis

Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation

Zusätzliche Informationen

GOR013610738
9781032203270
1032203277
Technical Animation in Video Games Matthew Lake
Gebraucht - Wie Neu
Broschiert
Taylor & Francis Ltd
2023-12-06
252
N/A
Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Das Buch wurde gelesen, ist aber in gutem Zustand. Alle Seiten sind intakt, der Einband ist unversehrt. Leichte Gebrauchsspuren am Buchrücken. Das Buch wurde gelesen, sieht jedoch noch wie neu aus. Der Bucheinband weist keine sichtbaren Gebrauchsspuren auf. Gegebenenfalls ist auch ein Schutzumschlag verfügbar. Keine fehlenden oder beschädigten Seiten, keine Risse, eventuell minimale Knicke, keine unterstrichenen oder markierten Textstellen, keine beschrifteten Ränder.